Description
Vita Mors is a kingdom plagued by nothing but woes and desperation. The plague doctor, wearing a beak-like mask, tries repeatedly and with great effort to steal lives from the Grim Reapers, only to have his efforts thwarted by their manipulation. Nevertheless, those who manage to come back to life offer hope to the people of Vitamors.
VITA MORS is a card game that incorporates elements of secret identity, partnerships, voting, and hand management. Each player assumes the role of a Grim Reaper holding the VITA-MORS coin, which allows them to interfere with the plague doctor and control the fate of the kingdom’s people. Through voting and exercising privileges, players must decide whether a character should live or die. The winner is the one who manages to manipulate the pattern of life and death to match their desires.
In summary, Vita Mors is a strategic and engaging card game that challenges players to make calculated decisions and alliances in a race to achieve their ultimate goal.
Game Flow
At the start of the game, the player who has most recently visited a doctor becomes the first host and takes possession of the Round Token and Plague Doctor Figure. The game consists of several rounds, each comprised of three phases: Plague Doctor’s Practice, Grim Reaper’s Judgment, and Final Sentence. Players proceed through these phases until someone successfully completes their party’s mission and claims victory.
For more information, please read the rulebook. (PDF file. Right-click to download)
Contents
Vita Mors
- Material: Paper, metal
Vita Mors: the Villains
- Material: Paper
Reviews
- La Gaceta de los Tableros
– Reseña Vita Mors - Board’s Eye View
– Vita Mors & Vitamors Conspiro - Opinionated Gamers
– First Impressions of Vita Mors and Wonderland XII
Q & A
Q. Are the metal coins and metal figure included in the game?
A. Yes, they are! The game includes 6 metal coins (Vita-Mors Coins) and 1 metal figure (Plague Doctor’s Figure).
Q. What are Pretenders? Do they have special powers?
A. Pretenders are characters whose Actual Class (card face) differs from their Superficial Class (card back). A mask icon at the bottom of their card marks them as pretenders, but they have no special powers.
Q. How do you know which deck a pretender is from? Are the classes on the mission card the actual or superficial classes?
A. The class mark on the card face will match its card back. The classes on the mission card are actual classes, although the King’s ability might change the next card’s actual class.
Q. How do you set up the mission cards? Is a Joker necessary?
A. Before starting the game, choose the Joker’s mission card and place it face-up. Then, randomly select 2 other mission cards (or select 2 if everyone agrees). The Joker’s card should always be used, but in games with a certain number of players, there may not be a Joker if one token is left undrawn.
Q. Is there anything important to note when using privilege tokens?
A. When it’s your turn to use a privilege token, you may choose to use one or not use it at all. You can’t exercise privilege against yourself, only against other players or the Plague Doctor. Each player and the Plague Doctor can only be influenced by one privilege, and once a token is used, it should be discarded.
Q. If I am “locked” by a privilege, do I have to reveal my vote?
A. No, you don’t have to reveal your vote when you’re locked.
Q. If I am “reversed” by a privilege, how do I flip my coin? Do I reveal my palm face-down?
A. There’s no specific rule on how to reverse your coin. However, players usually reveal their palms and show their original vote first, then flip the coin in front of everyone.
FREE DEMO
Try the game for free on Tabletop Simulator (you must own the app on Steam in order to play the game): https://steamcommunity.com/sharedfiles/filedetails/?id=2716269437